Post by Lyticia on Jan 14, 2008 15:34:35 GMT -5
Karazhan is an abandoned ancient tower, noted for its famous occupant, the last Guardian of Tirisfal, Medivh. After Medivh was defeated by the army of Azeroth during the First War, the tower was abandoned by all humanoids and has remained in that condition. However, the arcane powers have yet to abandon the tower.
Karazhan, also known as the Ivory Tower, is located in southern Deadwind Pass, a small area that connects Duskwood to the Swamp of Sorrows. It is a ten-man level 70 raid instance, opened in World of Warcraft: The Burning Crusade.
Contents [hide]
1 General information
1.1 Shortcuts
1.2 Vendors and Repair
1.3 Trivia
2 History
3 Contradictions
4 Geography
4.1 Maps
4.2 Sub Regions
5 Instance layout
6 Encounters
7 Related quests
8 Loot
9 Dungeon Denizens
10 Trivia
11 External links
[edit] General information
Location: Deadwind Pass
Number of Players: 10
Level: 70
Reset Timer : 7 Days
Final boss: Prince Malchezaar / Nightbane
Released: added in Burning Crusade
Key : [The Master's Key]
Karazhan - the Tower of MedivhThe instance is huge, scripted, and non-winged, containing twelve boss encounters, with 22 different NPCs.
The instance requires that each member possess [The Master's Key], obtained through an attunement process.
The following bosses and encounters must be defeated in order: Moroes, the Opera Event, The Curator and the Chess Event. All other bosses are optional.
[edit] Shortcuts
Killing the Shade of Aran makes a teleport to his room available from Berthold the Doorman.
Karazhan has a side entrance. When climbing the tower to the right of the main entrance (across the small creek), the stairs lead to a bridge and to a door which unlocks after the Opera Event has been cleared. Some trash can be bypassed by using the side entrance right after the Opera Event.
Medivh's staff - [Atiesh, Greatstaff of the Guardian] can be used to teleport players to the front gate of Karazhan.
[edit] Vendors and Repair
Koren <The Blacksmith>, next to Attumen the Huntsman, will repair gear for players who are Honored with Violet Eye. He also sells some epic Blacksmithing recipes (frost resistance gear). Near him is Calliard who wanders around, babbling how evil Midnight and her owner are.
Outside of the Gamesman's Hall (after the Chess Event) is Ythyar, a reagent and The Consortium rep reward vendor who can also repair gear.
[edit] Trivia
Before the Scullery there is Bennett, the Sergeant of Arms. Near him there is a locked door that leads to the "Sergeant's Quarter" but the use of it is unknown.
In the Banquet Hall there is a spectral party where undead nobles from Darkshire are waiting for Medivh. Among them there is Ebonlocke that is very disappointed about the party.
There was some discussion as to who is the "final boss" of Karazhan. Based on the quest material, and Serpentshrine Cavern attunement quest item (Blazing Signet), progression wise, Nightbane would be the "final boss." Loot wise (Prince drops iLevel 125 items; Nightbane drops iLevel 115 items), Prince Malchezaar would be the "final boss." Difficulty wise, the "tuning" of Nightbane has definitely placed it on par with Prince Malchezaar. It's a free call for everybody who's the final boss.
In Netherspace, there are several easter eggs like a Skeletal Gryphon and a sleeping Nightbane.
[edit] History
The Banquet HallKarazhan is located in Deadwind Pass on the sub-continent of the Eastern Kingdoms on Azeroth. Existing long before Medivh inhabited it, it is unknown who originally built Karazhan or who now resides within its walls.
During the first war the tower was inhabited by Medivh, his butler Moroes, his cook Cook and his then-apprentice Khadgar. Garona also resided here as an emissary in the same time of Khadgar's apprenticeship. Sargeras allowed Medivh to freely explore Karazhan. It is said many strange and disturbing visions lurked within the tower, and Moroes was known for wearing blinders to avoid seeing them. Much of the story from this era is presented in the novel The Last Guardian.
Recently, despite Medivh's absence, a new power seems to have made its home in Karazhan. The Black Riders of Deadwind Pass, though rarely seen, have a connection to Karazhan. However, no one knows who their master is. One recent sighting is cause for concern — the Black Riders seek the Scythe of Elune, a powerful artifact with the ability to summon the vile Worgen into this world.
It is believed that all ley lines on Azeroth lead to a location under Karazhan.
Worldofwarcraft.com says the following about Karazhan:
The decrepit tower of Karazhan once housed one of the greatest powers Azeroth has ever known: the sorcerer Medivh. Since his death, a terrible curse has pervaded the tower and the surrounding lands. The spirits of nobles from nearby Darkshire reportedly walk its halls, suffering a fate worse than death for their curiosity. More dangerous spirits wait within Medivh's study, for it was there that he summoned demonic entities to do his bidding. However, the brave and foolish are still relentlessly drawn to Karazhan, tempted by rumors of unspeakable secrets and powerful treasures. Forge a group of ten stalwart heroes, and journey to the tower in Deadwind Pass — but be warned that only those who have achieved level 70 should dare enter.
Contradictions
In The Last Guardian, Karazhan is described as being an isolated tower, there's no mention of any village around the tower's base. Quite the contrary in fact. Medivh is described as a hermit, rarely taking visitors into Karazhan, yet in World Of Warcraft it seems he held a banquet with many many guests at some point, all of whom became undead. It also seems against Medivh's character to have a harem inside Karazhan, yet that's exactly what we find in the Maiden of Virtue's area. We can only assume they were not undead and demons all along. It is possible Prince Malchezaar brought them with him, but it seems an odd thing to do.
The Banquet Hall • The Broken Stair • The Gatehouse • The Grand Ballroom • Guardian's Library • The Guest Chambers • Livery Stables • Master's Terrace • The Menagerie • The Opera Hall • The Repository • The Scullery • Servants' Quarters
Detailed layout of KarazhanThe following is a compilation of areas in Karazhan and the corresponding bosses of the apparent layout of Karazhan.
A teleporter exists in the person of Berthold the Doorman (in the front entrance of Karazhan), which activates after the Shade of Aran is killed. Berthold can port players back up to Aran's room.
Random Servant's Quarters Bosses include three bosses that drop epic-level items that can be worse than virtually any level-70 blue. They follow the pattern of green drops (of the Owl, of the Whale). Useful drops are sparse, but they are epic (they can be disenchanted) and can be sold for a few gold, plus every mob gives normal reputation, which is much considering the low difficulty of that area. The bosses are:
Hyakiss the Lurker – spider boss
Rokad the Ravager – darkhound boss
Shadikith the Glider – bat boss
You do not have to clear the entire quarters for a boss to spawn. It appears that the boss will spawn after a certain number of kills occurs. Look for an emote, such as 'Hyakiss the Lurker emerges from...' The boss can also spawn multiple times if the quarters continue to get cleared. Killing the maiden does not prevent respawns in this room. NOTE: These bosses, if done previous to any real bosses in Karazhan, will not lock you with a raid ID to Karazhan. The main value of this area is that it helps a new raid group build confidence and quickly levels everyone's reputation to honored so that Koren can be used to repair (something you want the whole raid to be able to do).
Random Opera House Bosses include:
Dorothee, Tito, Roar, Strawman, Tinhead, & The Crone
Romulo & Julianne
The Big Bad Wolf
To check the week's event without making a real attempt, start it with Barnes, then with one or more people on stage (to die) leave the rest of the raid in the pit below. The person(s) on stage will need to talk to Grandmother to finish starting the Big Bad Wolf, without this person the event locks up the doorway and the GMs will not help you. The other two events will engage straight away and the person on stage will die. This can also be accomplished by sending a Hunter to start the event, and then Feign Death once the event is started.
Be aware that the conversations between the stagehands do not contain hints about the upcoming event. They will say "need more paint for the Oz set", even if R&J or Wolf is up for the week.
You must kill Moroes before Barnes will allow you to try the Opera Event.
Karazhan, also known as the Ivory Tower, is located in southern Deadwind Pass, a small area that connects Duskwood to the Swamp of Sorrows. It is a ten-man level 70 raid instance, opened in World of Warcraft: The Burning Crusade.
Contents [hide]
1 General information
1.1 Shortcuts
1.2 Vendors and Repair
1.3 Trivia
2 History
3 Contradictions
4 Geography
4.1 Maps
4.2 Sub Regions
5 Instance layout
6 Encounters
7 Related quests
8 Loot
9 Dungeon Denizens
10 Trivia
11 External links
[edit] General information
Location: Deadwind Pass
Number of Players: 10
Level: 70
Reset Timer : 7 Days
Final boss: Prince Malchezaar / Nightbane
Released: added in Burning Crusade
Key : [The Master's Key]
Karazhan - the Tower of MedivhThe instance is huge, scripted, and non-winged, containing twelve boss encounters, with 22 different NPCs.
The instance requires that each member possess [The Master's Key], obtained through an attunement process.
The following bosses and encounters must be defeated in order: Moroes, the Opera Event, The Curator and the Chess Event. All other bosses are optional.
[edit] Shortcuts
Killing the Shade of Aran makes a teleport to his room available from Berthold the Doorman.
Karazhan has a side entrance. When climbing the tower to the right of the main entrance (across the small creek), the stairs lead to a bridge and to a door which unlocks after the Opera Event has been cleared. Some trash can be bypassed by using the side entrance right after the Opera Event.
Medivh's staff - [Atiesh, Greatstaff of the Guardian] can be used to teleport players to the front gate of Karazhan.
[edit] Vendors and Repair
Koren <The Blacksmith>, next to Attumen the Huntsman, will repair gear for players who are Honored with Violet Eye. He also sells some epic Blacksmithing recipes (frost resistance gear). Near him is Calliard who wanders around, babbling how evil Midnight and her owner are.
Outside of the Gamesman's Hall (after the Chess Event) is Ythyar, a reagent and The Consortium rep reward vendor who can also repair gear.
[edit] Trivia
Before the Scullery there is Bennett, the Sergeant of Arms. Near him there is a locked door that leads to the "Sergeant's Quarter" but the use of it is unknown.
In the Banquet Hall there is a spectral party where undead nobles from Darkshire are waiting for Medivh. Among them there is Ebonlocke that is very disappointed about the party.
There was some discussion as to who is the "final boss" of Karazhan. Based on the quest material, and Serpentshrine Cavern attunement quest item (Blazing Signet), progression wise, Nightbane would be the "final boss." Loot wise (Prince drops iLevel 125 items; Nightbane drops iLevel 115 items), Prince Malchezaar would be the "final boss." Difficulty wise, the "tuning" of Nightbane has definitely placed it on par with Prince Malchezaar. It's a free call for everybody who's the final boss.
In Netherspace, there are several easter eggs like a Skeletal Gryphon and a sleeping Nightbane.
[edit] History
The Banquet HallKarazhan is located in Deadwind Pass on the sub-continent of the Eastern Kingdoms on Azeroth. Existing long before Medivh inhabited it, it is unknown who originally built Karazhan or who now resides within its walls.
During the first war the tower was inhabited by Medivh, his butler Moroes, his cook Cook and his then-apprentice Khadgar. Garona also resided here as an emissary in the same time of Khadgar's apprenticeship. Sargeras allowed Medivh to freely explore Karazhan. It is said many strange and disturbing visions lurked within the tower, and Moroes was known for wearing blinders to avoid seeing them. Much of the story from this era is presented in the novel The Last Guardian.
Recently, despite Medivh's absence, a new power seems to have made its home in Karazhan. The Black Riders of Deadwind Pass, though rarely seen, have a connection to Karazhan. However, no one knows who their master is. One recent sighting is cause for concern — the Black Riders seek the Scythe of Elune, a powerful artifact with the ability to summon the vile Worgen into this world.
It is believed that all ley lines on Azeroth lead to a location under Karazhan.
Worldofwarcraft.com says the following about Karazhan:
The decrepit tower of Karazhan once housed one of the greatest powers Azeroth has ever known: the sorcerer Medivh. Since his death, a terrible curse has pervaded the tower and the surrounding lands. The spirits of nobles from nearby Darkshire reportedly walk its halls, suffering a fate worse than death for their curiosity. More dangerous spirits wait within Medivh's study, for it was there that he summoned demonic entities to do his bidding. However, the brave and foolish are still relentlessly drawn to Karazhan, tempted by rumors of unspeakable secrets and powerful treasures. Forge a group of ten stalwart heroes, and journey to the tower in Deadwind Pass — but be warned that only those who have achieved level 70 should dare enter.
Contradictions
In The Last Guardian, Karazhan is described as being an isolated tower, there's no mention of any village around the tower's base. Quite the contrary in fact. Medivh is described as a hermit, rarely taking visitors into Karazhan, yet in World Of Warcraft it seems he held a banquet with many many guests at some point, all of whom became undead. It also seems against Medivh's character to have a harem inside Karazhan, yet that's exactly what we find in the Maiden of Virtue's area. We can only assume they were not undead and demons all along. It is possible Prince Malchezaar brought them with him, but it seems an odd thing to do.
The Banquet Hall • The Broken Stair • The Gatehouse • The Grand Ballroom • Guardian's Library • The Guest Chambers • Livery Stables • Master's Terrace • The Menagerie • The Opera Hall • The Repository • The Scullery • Servants' Quarters
Detailed layout of KarazhanThe following is a compilation of areas in Karazhan and the corresponding bosses of the apparent layout of Karazhan.
A teleporter exists in the person of Berthold the Doorman (in the front entrance of Karazhan), which activates after the Shade of Aran is killed. Berthold can port players back up to Aran's room.
Random Servant's Quarters Bosses include three bosses that drop epic-level items that can be worse than virtually any level-70 blue. They follow the pattern of green drops (of the Owl, of the Whale). Useful drops are sparse, but they are epic (they can be disenchanted) and can be sold for a few gold, plus every mob gives normal reputation, which is much considering the low difficulty of that area. The bosses are:
Hyakiss the Lurker – spider boss
Rokad the Ravager – darkhound boss
Shadikith the Glider – bat boss
You do not have to clear the entire quarters for a boss to spawn. It appears that the boss will spawn after a certain number of kills occurs. Look for an emote, such as 'Hyakiss the Lurker emerges from...' The boss can also spawn multiple times if the quarters continue to get cleared. Killing the maiden does not prevent respawns in this room. NOTE: These bosses, if done previous to any real bosses in Karazhan, will not lock you with a raid ID to Karazhan. The main value of this area is that it helps a new raid group build confidence and quickly levels everyone's reputation to honored so that Koren can be used to repair (something you want the whole raid to be able to do).
Random Opera House Bosses include:
Dorothee, Tito, Roar, Strawman, Tinhead, & The Crone
Romulo & Julianne
The Big Bad Wolf
To check the week's event without making a real attempt, start it with Barnes, then with one or more people on stage (to die) leave the rest of the raid in the pit below. The person(s) on stage will need to talk to Grandmother to finish starting the Big Bad Wolf, without this person the event locks up the doorway and the GMs will not help you. The other two events will engage straight away and the person on stage will die. This can also be accomplished by sending a Hunter to start the event, and then Feign Death once the event is started.
Be aware that the conversations between the stagehands do not contain hints about the upcoming event. They will say "need more paint for the Oz set", even if R&J or Wolf is up for the week.
You must kill Moroes before Barnes will allow you to try the Opera Event.